Blender Course
with Coloso
A 12-hour course on making cinematic animations in Blender, covering the full pipeline from initial concept to final render.
Overview
In the summer of 2025, Coloso reached out to me to create a comprehensive course on making cinematic animations in Blender for their global platform. Over the following three months I produced 12 hours of content covering the entire pipeline of a cinematic animation, from concept to final render.
The course is project-based: students follow along to create their own short film as I recreate select sequences from my short film "ASCENSION". The curriculum covers storyboarding, layout, modeling, texturing, lighting, rendering, and compositing in Blender, with additional work in After Effects and DaVinci Resolve for post-processing, color grading, and editing.
What the course covers
Pre-production
Concept development, storyboarding, and layout: planning a film before touching a render button.
Production
Modeling, texturing, lighting, and rendering cinematic shots in Blender Cycles.
Post-production
Compositing, color grading, and editing in After Effects and DaVinci Resolve.