3D art and animation, mostly posted to my Instagram.
A short film created in 2025 with Blender.
A short demo created to test my animation stylization tool. 2026.
A film-inspired, shot-specific lighting setup for the lab scene in Hoppers.
A Houdini tool for environment-driven snow simulation, built at Pixar. 2025.
A short film made with five other Pixar interns using in-house software. 2025.
Times Square, New York City, Nov. 2024. Exhibition with Art Innovation.
An animated short announcing the one-day mark to Brown's hackathon.
August 2024.
A collection of still renders made in Blender.
January 2025.
July 2025.
September 2024.
February 2024.
One of the first animations that helped me find my own style. November 2023.
Mechanical rigging on facial features, inspired by Ghost in the Shell. December 2023.
Collaborative works with other 3D artists. 2024.