Animation Stylization
& Style Transfer
A tool that synthesizes hand-drawn-style animation from a single static drawing exemplar, with direct artistic control over how much "noise" the image has.
Overview
Hand-colored animation has a distinctive life to it: because every frame is painted by hand, the texture of the medium (watercolor blooms, pencil strokes, ink grain) shifts slightly from frame to frame, an effect animators call boiling. Digitally colored animation lacks this entirely and can feel sterile.
This project implements "Color Me Noisy" (Fišer et al.), which takes a flat input animation plus a single static exemplar (a drawing paired with its flat-color version) and synthesizes every frame as if it had been drawn in that medium, with direct control over how much the texture boils over time. Built in one month with Chaewon Bae and Hannah Zhang.
My contributions
Core synthesis
The PatchMatch algorithm, image reconstruction by patch voting, and the main algorithm loop.
Deformation & pyramids
Source pre-deformation via moving least squares ARAP, plus upsampling between pyramid levels.
Guidance & demos
Texture edge matching in the guidance channels, and creating the examples and demo video.
How a frame is synthesized
Each output frame is stitched together from patches of the exemplar, guided by the flat colors of the input animation.
Warp the exemplar (MLS-ARAP)
The exemplar is warped to roughly match each target region using an as-rigid-as-possible deformation solved with moving least squares, so its patches actually fit the target's silhouettes.
Coarse-to-fine synthesis
Both images are downsampled into pyramids. Broad texture structure is established at the coarsest level, then each result seeds the next finer level.
PatchMatch correspondence
For every target patch, find the exemplar patch whose flat-color guide best matches. PatchMatch computes this in near-linear time instead of doing a brute-force search.
Vote & average
Every overlapping matched patch votes its textured pixels into the output; averaging the votes reconstructs a seamless stylized frame.
Every target patch q gets mapped to a source patch φ(q) minimizing the difference between their guidance channels (flat colors plus edge information, so texture follows region boundaries).
Results
Style transfer from different exemplars